#ifndef ENEMY_H
#define ENEMY_H
#include "Character.h"

class Enemy : public Character
{

public:
	Enemy(sf::Vector2f position, float health, sf::Vector2f size, SpriteEnum spriteTexture, SpriteEnum bulletSprite);

	//methode d'action

	void move();
	void shoot();
	void stopAction();
	float moveVar =0;
	void characterInterpretEvent(EventEnum eventKey);
	void setShoot(int i, bool x);
	void activateShoot(int i);
	sf::Vector2f getNewOrientation();
	

private:
	int itShootVector = 0;
	int milliSecondCount = 0;
	float compteurOrientation=0;
	
	
};











#endif